How to Run Soccer Tryouts
Running a high-quality youth soccer tryout is equal parts planning, design, and empathy. You’re not just ranking players; you’re creating a safe, fair, and development-minded environment that reveals technique under pressure, game intelligence, and coachability—without turning the day into chaos or a marathon of clipboards.
1) What great tryouts optimize for
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Touches, decisions, and repeatable moments. Players need many chances to receive, turn, combine, defend 1v1, and finish. Small-sided formats are the bedrock of U.S. youth development for a reason: they concentrate touches and decisions at age-appropriate field sizes.
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Fairness by design (not by “feel”). Use bib numbers instead of names, multiple independent evaluators, a common rubric, and a schedule that rotates all players through the same activities. This mitigates bias and keeps selection defensible.
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Safety and preparedness. Bake in a proper injury-prevention warm-up and clear heat/hydration protocols.
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Age-appropriate rules. If you’re evaluating younger players, align the session with small-sided standards and follow heading restrictions for U.S. programs.
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Player & parent experience. Clear instructions, tight timing, friendly check-in, and fast communication of results turn an anxious day into a professional one—and reflect well on the club.
2) Pre-tryout prep (7–10 days out)
A. Define the roles
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Tryout lead (one point of contact; owns timing and safety calls).
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Station leads (1 per activity).
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Evaluators (2–4; neutral if possible).
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Check-in & bibs (2 people).
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Medical/safety lead (first-aid, ice/cold towels, hydration).
B. Nail the paperwork & data flow
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Registration & waiver (collect player name, birth year, preferred/secondary position, parent email, emergency contact, medical notes).
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Bib number list (pre-assign or assign at check-in).
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Evaluator packet (rubric + quick cues for each criterion).
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Google Sheet (or paper backup) with one row per player and pre-formatted scoring columns + auto-totals.
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Communication templates (accept/decline/waitlist emails ready to send).
C. Field layout
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Reserve space for:
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Warm-up lane,
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Two technical stations (first touch/receiving; 1v1/2v2),
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Finishing station,
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Small-sided game grids (see Section 4),
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A shaded hydration area and safety table.
D. Equipment checklist
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Bibs numbered clearly, cones, mini-goals, full-size goals for older ages, balls (1 per player), pinnies for GK if needed, clipboards or tablets, wristwatches/timers, first-aid kit, ice/cooler, water.
E. Publish the player briefing
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Arrival time and location pin, what to bring, color socks/shorts request (for contrast), parking, weather plan, and a clear timeline (“you’ll rotate through 4 stations plus small-sided games; everyone gets equal minutes”).

3) Safety, warm-up, and player flow
A. Injury-prevention warm-up (10–12 minutes)
Open with a progressive routine (mobility → activation → controlled plyometrics → short acceleration). The FIFA 11+ Kids program has strong evidence for reducing injury rates in youth; adapt an age-appropriate version for tryout day.
B. Heat/hydration
Set scheduled water breaks.
C. Heading restrictions
For U.S. youth, be mindful of age-based heading rules (no heading at 10U and younger, restrictions in training for 11–13). Avoid heading drills during tryouts for these ages and make sure small-sided games align.
4) The activity design (by age group)
The goal: consistent, age-appropriate constraints that surface first touch, awareness, speed of play, 1v1 duels, combination play, finishing, and basic defensive habits.
U8–U10 (Primarily 4v4 to 7v7 environments)
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Station 1 — First-Touch Square (6–8 min): grid with servers playing into a central player; score on first touch quality and body shape (open to the field, receive across body).
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Station 2 — 1v1 Lanes (6–8 min): short lanes with mini-goals; rotate quickly, count wins and ability to create space with feints.
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Station 3 — 3v2 to Goal (6–8 min): attack in numbers, observe decisions (pass vs. dribble vs. shoot) and timing of the pass.
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Small-sided games (4v4/5v5, 2×8–10 min): constant rotation, quick restarts, coach is silent observer; evaluate scanning, spacing, and basic transition.
U11–U12 (7v7 to 9v9 environments)
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Station 1 — Receive & Play Forward (8–10 min): target player checks off a mannequin/cone; receive on back foot; play to mini-goals.
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Station 2 — 2v2+Neutrals (8–10 min): keep-away to end zones; watch combination play and defensive compactness.
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Station 3 — Finishing Carousel (8–10 min): alternating cut-backs and through balls; evaluate technique, first-time finishing, composure.
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Small-sided games (6v6/7v7, 2×10–12 min): introduce offside if age-appropriate; assess spacing, pressing cues, and simple build-up. USYS Florida
U13–U15 (Full 11v11 environment coming into view)
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Station 1 — Rondo → Break Lines (10 min): 4v2 rondo that expands to penetrate to a target zone; judge scanning, angles, tempo.
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Station 2 — Functional 3v3+1 (10 min): channels by line (backs/mids/forwards) with tasks (e.g., switch point of attack).
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Station 3 — Finishing under pressure (10 min): pattern → defender released; evaluate decision speed and execution.
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Conditioned games (8v8/9v9, then 11v11, 2×12–15 min): evaluate positional sense, transition work rate, and coachability (do they adapt to quick cues?).
5) Evaluating fairly (what to look for and how to score)
Core technical/tactical indicators (all ages, weighted by band):
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First touch & ball mastery (receives cleanly, prepares next action).
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Scanning & awareness (checks shoulders, chooses good options).
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Passing & combination play (weight, angle, timing).
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1v1 attacking & defending (moves, balance, recovery).
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Finishing (technique, composure, shot selection).
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Positioning & transition (finds space, recovers when possession changes).
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Work rate & resilience (competes, responds to mistakes).
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Coachability (listens, applies a cue quickly).
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Physical qualities (speed, agility, balance—age-relative).
Bias controls
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Use bib numbers only on scoring sheets during the session.
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Each player is seen by at least two evaluators in small-sided games.
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Same activities for everyone; same time on the ball.
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If a player is injured/late, schedule a make-up slot (consistency beats convenience).
Goalkeepers
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Give keepers a mini-circuit (handling, footwork, distribution) plus minutes in small-sided games. Score separately on: shot-stopping, 1v1s, set position, feet, communication.

6) Roster building (after the session)
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Aggregate scores (Google Sheet auto-totals; see template below).
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Segment by role (FWD/MID/DEF/GK) and by age; a balanced roster beats one stacked with only attacking talent.
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Coach room: allow short qualitative notes to break ties (e.g., “reads game well as 6,” “fits high-press style”).
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Culture & commitment check: consider reliability and communication history.
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Decide early who needs a callback or a second look (especially late bloomers or injured players).
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Communications window
Send accept/decline/waitlist messages promptly and give a clear reply deadline (e.g., 72 hours). Friendly tone, direct next steps, and a development option for non-selected players (camps, clinics) keep goodwill high.







